Some mods can even grow into full stand-alone commercial products. Supporting mods means supporting their authors, and encouraging them to update their existing mods and make more and better mods in the future. Other mods may add expansive community-created content equaling hours of new gameplay and storyline, or even an entirely new game built from the ground up. Many mods are free and range in scope from smaller changes here or there to entirely new items, characters, maps, or missions. Steam makes it easy to find and try these mods for any game in your library that supports modding. Whether it's adding new graphical features, crafting new items, or creating new stories, mods can breathe new life into games of all types. Fans, hobbyists, and aspiring game developers from around the world can add to or modify their favorite games by creating "mods". What it seems this does is pull steam mods and allow people to use them elsewhere, whether the creator wanted it to or not.Īgain, even the maker of this said that this is against the tos for steam.Your favorite games don't need to end just because you've finished them. People were able to pirate the game and then use steam mods to enhance it If you read the the whole message, even the creator of the program said it would help with piracy. If it did then Nexus would be constantly smeared by the corporations. I don't see how this has anything to do with piracy. Modding services already exist and have done for years, and these modding services target games, not specific DRMs. Epic Games and EA hasn't done this, and if they did most on here would be in uproar. The argument is that Valve is merely using Workshop to maintain their monopoly and exclusivity. Originally posted by Yasahi:Breaking the SSA, allowing people with pirated games to download mods and becoming popular in the process sure seems like a recipe for a cease&desist letter or two.
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